Ludum Dare 37 didn't go too well for me. I restarted with about 29 hours left. Here is what I ended up with: Click Me
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I've been working on Pokemon Violet version a bit more. :D Most of the sprites are just placeholders for now. I'm working on importable area generation... Since I have to load up the area info and the structure data(which contains image addresses), my desktop got completely crowded. XD Just a sidenote, this is a screenshot for the development of the last thing I was posting about. :3
I was testing some 3D stuff. :3
I was also working on wind that actually blew grass. :D
The weird thing about this is that it was made without a 3D graphics engine. I did this completely by resizing and moving tiles. :3
During the last update for Artifact Hunter, I had an idea for a new game. :D
Check out how fast I can use the level editor. :3 I finally got Artifact Hunter to a releasable state. :3
Here is the full changelog since a1.3: Update 1.4: -Added a Shaulos intro thingy -Added Level 8 -Added Level 9 -Fixed artifact keeping bug -Fixed movement locking bug -Added Brick Golem -Added Level 10 -Added Bomb artifact -Added purple orbs Update 1.5: -Added new song for every 3rd level and the 10th level -Fixed music volume -Finished sound for the end of the 10th level Update 1.6: -Finished multiplayer -Tweaked stuff for better performance Update 1.7: -Added ending -Added credits -Added a new sound -Modified level difficulty -Changed some help stuff Go to the games page to check it out! :D |
Welcome to the updates page! Here, you can see what is going on!
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